Catia Pro
Mastering Catia By Examples



Mastering Catia by Examples contains the most essential applications in CATIA package and are presented in 734 multimedia tutorials (Videos with sound).
It is divided into main chapters, and these chapters contain sub-chapters which are sometimes sub-divided into several parts. Each part or sub-chapter contains a number of fully worked out tutorials (sound videos) that introduce the activity in hand into easy to follow step by step actions. Some videos contain additional advanced information in the form of power point presentations which are built in within the video itself.



Whatever your experience, with this course, we let CATIA be your first tool to build any project, whether it is an entry level or state-of-the-art design.


This course contains a huge number of examples, over 730 fully illustrated  tutorials (Sound Video) with more than 33 Hours.


It shows all possible details, from very beginning to advanced level.


Goes through almost every subject, and showed almost every last mouse click along the way, combined with vast number of practical tips and design aspects; all presented in very Plain English.




We spared no effort  to make the course very affordable.



Minimum System Requirements:

Operating System: Windows 98, 2000, XP or Vista

Macromedia: Flash Player 8 or Later.

CPU: Intel Pentium 4 or equivalent processor

RAM: 256 MB

Hard Disk: 2 MB of Hard Disk for Program Installation.

      + 16 GB for Video Files (Optional).

       DVD Player could be used instead.

DVD Drive: (DVD-R)

Sound Card

Video Card 8 MB


Following Is The Complete List of Mastering Catia By Examples Tutorials (Video Format)

1- Creating Parts

1-1  Sketcher

1-1-1  Introduction

1- General Concept

2-1 Catia Desktop

2-2 Catia Desktop

3- Selection And Entering Values In Catia

4- How To Set The Configuration In Catia

5- Practical Ways To Manipulate The View

1-1-2  Creating Geometries

1- Creating a Line

2-Creating an Infinite Line

3-Creating a Bi-Tangent Line

4-Creating a Bisecting Line

5-Creating a Line Normal to a Curve

6-Creating an Axis

7-Creating Points

8- Creating Equidistant Points

9- Creating Points Using Intersection

10-Creating a Point Using Projection

11-Creating Associative Projected Points

12- Creating Profiles

13-Creating Circles

14-Creating Three Points Circles

15-Creating Circles Using Coordinates

16-Creating a Tri-Tangent Circle

17-Creating Arcs

18-Creating Three Points Arcs

19-Creating Three Points Arcs Using Limits

20- Creating a Spline

21-Connecting Curves with a Spline

22-Connecting Curves with an Arc

23- Creating Ellipses

24-Creating a Parabola by Focus

25-Creating a Hyperbola by Focus

26-Creating Conic Curves

27- Creating Rectangles

28- Creating Oriented Rectangles

29- Creating Parallelograms

30- Creating Elongated Holes

31-Creating Cylindrical Elongated Holes

32-Creating Keyhole Profiles

33-Creating Hexagons

34-Creating Centred Rectangles

35-Creating Centred Parallelograms
1-1-3  Operations

1- Creating Corners

2- Creating Chamfers

3- Trimming Elements

4- Breaking And Trimming

5-Closing Elements And Complementing An Arc, Circle or Ellipse

6-Breaking Elements

7-Creating Mirrored And Moving Elements by Symmetry

8- Translating Elements

9- Rotating Elements

10- Scaling Elements

11 (A) Offsetting 2D Geometry

11 (B) Offsetting Using offset tools

11 (C) Offsetting- Creating Spline Offsets

12 (A) Using 3D Geometry- Projecting 3D Elements onto the Sketch Plane

12 (B) Projecting 3D Silhouette Edges

12 (C) Intersecting 3D Elements with the Sketch Plane

13 (A) Copying, pasting elements with H And V constraints on their absolute axis

13 (B) Copying Sketches

14-Replacing Geometry

15-Editing Parents, Children And Constraints

16- Performing Auto-Search on Profiles

17-Transforming Profiles

18-Deactivating a Sketch
1-1-4  Constrains

1- Geometrical Constraint

2- Dimensional constraint

3- Creating Constraints Using the Constraints Toolbar

4- Creating Constraints via a Dialog Box

5- Modifying The Constraints

6- Auto-Constraining a Group of Elements

7- Solving Design Problem Using Fix Together

8- Animating Constraints

9- Edit Multi-Constraint

10- Using the Sketch Solving Status

11- Defining Constraint Measure Direction

12- Creating Contact Constraints

13- Modifying Constraints

14- Modifying Constraints Using Shift Key
1-1-5  Design Aspects

1-1 Sketching from an Existing Part

1-2 Sketching from an Existing Part

1-3 Sketching from an Existing Part

2- Using Sketch Tools

3- Using Visualization Toolbar

4- Using Smart Pick

5- Language Of Colours In Catia

6- Setting the Datum Mode

7-1 Performing A Quick Geometry Diagnosis

7-2 Analyzing the Sketch

8-1 Creating Output Features

8-2 Creating Profile Features

9- Creating Accelerators

10- Restoring the Toolbars Positions

11- About The Standard And Construction Elements

12- Sketch Detection

1-2  Part Design
1-2-1  Creating

1-2-1-1  Sketch Based Features

1- Entering The Part Design Workbench

2 (A) Creating Pads

2 (B) Creating Pads

2 (C) Creating Pads

2 (D) Creating Pads

2 (E) Creating Pads

2 (F) Creating Pads

2 (G) Creating Pads

2 (H) Creating Pads

2 (I) Creating Pads

3- Creating Multi Pads

4- Creating Drafted Filleted pad

5- Creating Pockets

6- Creating Multi Pockets

7-Creating Drafted Filleted Pockets

8- Creating Shafts

9- Creating Grooves

10 (A) Creating Holes

10 (B) Creating Holes

10 (C) Creating Holes

11- Creating Rib

12- Creating Slots

13- Creating Stiffener

14- Creating Multi sections solid

15- Creating Removed Multi-sections

16- Creating Solid Combine

1-2-1-2  Dress-Up Feature

1 (A) Creating Edge Fillet

1 (B) Creating Edge Fillet

2- Creating Variable Radius Fillet

3- Reshaping The Corner Using Blend Corner

4 (A) Creating Face Fillet

4 (B) Creating Face Fillet using Hold Curve

4 (C) when Creating Face Fillet Is Not Working

5- Creating Tri-tangent Fillet

6- Creating Chamfer

7 (A) Creating Basic Draft

7 (B) Creating Variable Angles Draft

7 (C) Creating Advanced Draft

7 (D) Creating Drafts with Parting elements

7 (E) Creating Drafts From reflect lines

8- Creating Shells

9- Creating Thickness

10- Creating Threads And Taps

11- Creating Remove Face Features

12- Creating Replace Face Features
1-2-1-3  Surface Based Feature

1- Creating Splits

2- Creating Thick Surfaces

3- Creating Close Surface Features

4- Creating Sew Surfaces
1-2-1-4  Reference Elements

1 (A) Creating 3D Points

1 (B) Creating 3D Points

1 (C) Creating 3D Points

1 (D) Creating 3D Points

2 (A) Creating 3D Line

2 (B) Creating 3D Line

2 (C) Creating 3D Line

2 (D) Creating 3D Line

3- Creating Planes
1-2-1-5  Using Surfaces And Curves
And Solving Cad Problems

1 (A) Joining Surfaces or Curves

1 (B) Joining Surfaces or Curves

2- Extrapolating Surfaces

3- Extracting Geometry

4- Creating Intersections

5- Creating Projection

6- Creating Boundary Curves

1-2-2  Operations

1-2-2-1  Boolean Operations

1- Assembling Bodies

2- Intersecting Bodies

3- Adding Bodies

4- Removing Bodies

5- Union Trim Bodies

6- Remove Lump (Keeping and Removing Faces)

7- Changing a Boolean Operation into Another One
1-2-2-2  Modifying And Manipulation

1- Creating Translations

2- Creating Rotations

3- Symmetry

4- Mirror

5- Creating Rectangular Patterns

6 (A) Creating Circular Patterns

6 (B) Creating Circular Patterns

7- Creating User Patterns

8- Exploding Patterns

9- Creating Scaling
1-2-3  Constraints

1- Setting 3D Constraints

2- Setting Constraints Defined in Dialog Box

3- Computing Mean Dimensions

4- Modifying Constraints

1-2-4  Design Aspects
1-2-4-1  Design Aspects (First Level)

1- Redefining Feature Parameters

2 (A) Updating Parts

2 (B) Updating Parts

3 (A) Deleting Features

3 (B) Optimizing The Design By Recognizing The Non Useful Elements

4- Deactivating Elements

5 (A) Reordering One Feature

5 (B) Reordering Several Features

6 (A) Replacing or Moving Elements

6 (B) Replacing a Body

7- Changing a Sketch Support

8 (A) Displaying And Editing The part Properties

8 (B) Displaying And Editing Bodies Properties

8 (C) Displaying And Editing Features Properties

1-2-4-2  Design Aspects (Second Level)

1- Cut Copy Paste

2- Editing a List of Elements

3- Scanning a Part and Defining In Work Objects

4- Performing a Draft Analysis

5- Isolating Geometric Elements

6- Displaying Parents And Children

1-2-4-3  Design Aspects (Third Level)

1- Opening a New CATPart Document

2- Hybrid Design

3- Defining an Axis System

4- Publishing Elements

5-1 Inserting a New Body

5-2 Inserting Features into a New Body

6-1 Geometrical sets

6-2 Inserting a Geometrical Set

6-3 Moving Elements of a Geometrical Set To New Body

7-1 Inserting an Ordered Geometrical Set

7-2 Modify Children command

7-3 Editing Features Within an Ordered Geometrical Set

8-1 Creating Power Copies

8-2 Instantiating Power Copies

8-3 Instantiating Power Copies Using Step By Step Instantiation

8-4 Instantiating Power Copies Using Part Comparison Instantiation

8-5 Saving Power Copies into a Catalogue

1-2-4-4  Design Aspects (Fourth Level)

1-How to Improve Update Operations

2-How to Improve Performances when Editing

3-How to Improve Performances when Using the Pre-selection Navigator

4-How to Reduce Data Size when Positioning Pasted Bodies

1-2-5  Projects
1- Project (Creating Part-1)

2- Project (Creating Part-2)

3- Project (Creating Part-3)

4- Project (Assembling Parts)

5- Project (Golden Rules)

1-3  WireFrame

1-3-1  Creating

1-3-1-1  Creating Wire-frame Geometries

1 (A) Integrating PD And WF, And Utilizing Working On Support

1 (B) The First Step In Preparing Oriented And Flexible Design

2 (A) Creating Multiple Points and planes

2 (B) Creating Planes Between Other Planes

3- Creating an Axis

4- Creating Polylines

5- Creating Circles

6- Creating Splines

7- Creating a Helix

8- Creating Corners

9- Creating Connect Curves

10- Creating Projections

1-3-1-2  Creating Surface Geometries

1- Creating Extruded Surfaces

2- Creating Revolution Surfaces

3- Creating Spherical Surfaces

4- Creating Cylindrical Surfaces

5- Creating Offset Surfaces

6- Creating Filling Surfaces

7- Creating Swept Surfaces

8- Creating Multi-Sections Surfaces

9- Creating Blended Surfaces

1-3-2  Operations And Manipulations

1-3-2-1  Performing Operations on
Shape Geometry

1 (A) Joining Surfaces or Curves

1 (B) Joining Surfaces or Curves And solving The design’s problems

2- Healing Geometry

3- Restoring a Surface

4- Disassembling Elements

5- Splitting Geometry

6- Trimming Geometry

7- Rotating Geometry

8- Translating Geometry

9- Performing Symmetry on Geometry

10- Transforming Geometry by Scaling

11- Transforming Geometry by Affinity

12- Transforming Elements From an Axis to Another

13- Inverting the Orientation of Geometry

14- Creating the Nearest Entity of a Multiple Element

15- Extrapolating Curves

1-3-2-2  Editing Surface and
Wireframe Geometries

1- Editing Surface and Wireframe Definitions

2- The Implicit And Explicit Modifications

3- Deleting Surfaces and Wireframe

4 (A) Developing Wires and Points

4 (B) Unfolding a Surface

1-3-3  Using Tools

1- Quick Selection of Geometry

2- Keeping the Initial Element

3- Checking Connections Between Surfaces

4- Checking Connections Between Curves

5- Analyzing Distances Between Two Sets of Elements

6- Performing a Surface Curvature analysis

7- Performing a Curvature Analysis

2-  Products And
Assembly Design

2-1  Products Architecture

2-1-1  Working With The Product Architecture

1- Entering the Workbench, Creating A New And Opening An Existing Document

2 (A) Selection, Using Selecting Products only

2 (B) Selection, Using Selection Modes

3- Inserting a New Component

4- Inserting a New Part

5- Inserting a New Product

6- Inserting Existing Components And Related Problems

7- Part Number conflicts when inserting Model and Part

8- Inserting CATPart or CATProduct Documents from a Catalogue

9- Loading Components

10- Unloading And Reloading Components And Related problems

11- Using the Selective Load

12 (A) Setting up the Visualization And Design Modes

12 (B) Managing Part Number conflicts Between The Two Modes

13- Deactivating And Activating a Node

14- Deactivating And Activating a Terminal Node

15- Managing Representations

16- Reordering the Tree

17- Isolating a Part

18- Deactivating And Activating a Component

19 (A) Defining Contextual Links between Two Instances of the same Part

19 (B) Defining Contextual Links between two separate Instances ,with no dependences

19 (C) Defining Contextual Links Using Editing And Replacing Commands

20- What happens when you delete the Instance of a Contextual Part

21 (A) Using Flexible Sub-Products

21 (B) Applying Overload Position on Reference And The Related Difficulties

2-1-2  Management Of The
Product Architecture

1- Cutting, Copying and Pasting Objects

2- Paste Special

3- Replacing a Component by another one in Session

4- The Impacts of the Replace Command

5- Replacing a Specific Instance or All Instances of a Reference

6- General Idea About The Component Properties

7- Naming And Re-Naming

8- Generating Numbering

9 (A) Displaying the Bill of Material (BOM)

9 (B) Managing the Bill of Material (BOM)

9 (C) Extract a component from BOM

9 (D) Searching on BOM Attributes

2-2  Assembly Design

2-2-1  First: Quick Course

1- Entering And Preparing The Assembly Design Workbench

2- Fixing a Component

3- Inserting an Existing Component

4- Setting Constraints Between Components

5- Moving Constrained Components Using the Compass

6 -Adding and Renaming a New Component

7- Designing a Part in an Assembly Context

8- Editing a Parameter

9- Replacing a Component

10- Analyzing Assembly Constraints and Reconnecting the Broken one

11- Detecting Clashes and Editing a Component

12 -Exploding the Assembly


2-2-2  Second: Detailed Course

2-2-2-1  Managing The Constraints
In the Assembly Design

1- Creating And Managing Coincidence Constraint

2- Creating a Contact Constraint

3- Creating an Offset Constraint

4- Creating an Angle Constraint

5- Fixing a Component

6- Fixing Components Together

7- Using the Quick Constraint Command

8- Changing Constraints

9- Deactivating or Activating Constraints

10- Selecting the Constraints of Given Components

11- Editing Constraints

12- Modifying the Properties of a Constraint

13- Setting a Constraint Creation Mode

14- Inconsistent or Over-constrained Assemblies

15- Reordering Constraints in the Specification Tree

16- Refreshing Constraints

2-2-2-2  Defining Instantiation
And Analyzing

1- Defining Multi-Instantiation

2- Fast Multi-Instantiation

3- Inserting an Existing Component with Positioning

4-1 Computing Clash and Clearance Between Components

4-2 Analyzing Constraints

4-3 Analyzing Dependences

4-4 Analyzing Updates

4-5 Analyzing Degrees of Freedom

2-2-2-3  Moving Components

1- Translating Components

2- Rotating Components

3 (A) Manipulating Components

3 (B) Stop Manipulation on Clash

4- Snapping Components

5 (A) Smart Move

5 (B) Smart Move with Viewer

6- Exploding a Constrained Assembly

2-2-2-4  Using Assembly Tools
And Creating Annotations

1-1 Managing Products in an Assembly

1-2 Publishing Elements

2-1 Creating Weld Features

2-2 Creating a Text with Leader

2-3 Creating a Flag Note with Leader

2-4 Creating a Section View And Annotation Plane

2-5 Creating a Section Cut View And Annotation Plane

2-2-2-5  Design Aspects

1-1 Detecting Interferences

1-2 Reading Clash Command Results

1-3 Exporting Clash Results

2- Measuring Minimum Distances

3- Improving Performances

4- Generating CATPart from Product

5- Displaying the Assembly Mass Properties

6-1 Reconnecting a Replaced Representation

6-2 Reconnecting Constraints

7- Editing a Part in an Assembly Design Context

8- File And Session Management

9- Working With The Levels

2-2-2-6  Assembly Features
1- Assembly Split

2- Assembly Hole

3- Using Hole Series

4- Assembly Pocket

5- Assembly Remove and Add

6- Performing Symmetry

7- Modifying a Symmetry

8- Rotating a Component by Using the Symmetry Command

9- Reusing a Part Design Pattern

2-3  Structure Design

1-1 Prepare The workbench

1-2 Creating Shapes Using (Existing Support Type)

1-3 Creating Shapes Using (Point-to-Point Type)

1-4 Creating Plates

1-5 Placing Cut-outs

2- Placing Contextual End-cuts

3- Creating End Plates

4- Modifying The Shapes

5- Modifying the Design

3- Drafting

3-1  Generative Drafting

3-1-1  First: Quick Course

1-1 Entering the Drafting Workbench

1-2 Define the Drawing Sheet, Some Views and section

1-3 Creating a Detail View

1-4 Creating a Section Cut

2-1 Creating a Frame and a Title

2-2 Creating Views via the Wizard

2-3 Creating a Section View

2-4 Overloading Element Properties

2-5 Generating Balloons and a Bill of Material

2-6 Creating an Isometric View and Changing its Properties

3-1-2  Second: Detailed Course

3-1-2-1  Creating

1- Creating a New Drawing

2- Editing Drawing Links

3- Define The Sheets

4- Creating a Frame and a Title Block

5- Inserting an Image Into a Frame and Title Block

6- Managing a Background View

7 (A) Creating a Front View

7 (B) Creating a front view with a local Axis System

7 (C) Create a front view from Specific Sub-Bodies And Sub-Products

7 (D) Creating an Advanced Front View

8- Creating a Projection View

9- Creating an Unfolded View

10 (A) Creating a View from 3D

10 (B) Creating a View from 3D

11- Creating an Auxiliary View

12 (A) Creating an Offset Section View And Cut

12 (B) Creating an Offset Section View And Cut

12 (C) Creating a Section View And Cut With Profile Defined In 3D Geometry

13- Creating an Aligned Section View

14- Creating a Detail View And Detail view profile

15- Creating a Clipping View and Clipping View Profile

16- Creating an Isometric View

17- Creating a Broken View

18- Creating a Breakout View

19- Creating Views via the Wizard

20- View Update Reporting

21 (A) Creating a View using Generative View Styles

21 (B) Applying the Generative Style of a View to Another View

3-1-2-2 Dimensions

1 (A) Generating Dimensions in One Shot

1 (B) Filtering Dimension Generation

2- Generating Dimensions Semi-Automatically

3- Analyzing Generated Dimensions

4- Positioning Dimensions (View per View)

5- Analyzing Interfering Dimensions

6- Driving 3D Constraints via Generated Dimensions

7- Creating Associative Thread Dimensions

3-1-2-3  Operations And Manipulation

1- Moving a View

2 (A) Aligning Views Using Elements

2 (B) Superposing Views

2 (C) Setting Relative View Position

3- Positioning a View Independently of its Reference View

4- Locating Reference And Resulting Views

5- Isolating Generated Views

6- Restoring Deleted Generated Elements

7- Locking a View

8- Scaling a View

9- Renaming a View

10- Modifying a View Projection Plane

11- Generating a Bill of Material

12- Generating Balloons on a View

13- Showing Geometry in Views

14- Modifying The Callout

15- Overloading Element Properties

16- Modifying a Pattern

17- Duplicating Generative Geometry

18- Modifying a View's Links

19- Applying a View's Links to Another view

3-2  Interactive Drafting

3-2-1  Quick Course

1- Using Standard-Defined Styles

2- Creating Views

3- Creating Geometry Using Folding Lines

4- Creating a Multiple View Projection

5- Reframing a View

3-2-2  Detailed Course

3-2-2-1  Creating

1- Creating Detail Sheet And 2D Component

2 (A) Creating a 2D Component instance

2 (B) Positioning a 2D Component During The Instantiation

2 (C) Modifying text in 2D Component Instances

2 (D) Replacing the Reference of a 2 d Component Instance

2 (E) Specifying annotation orientation in 2 d Component Instances

3- Creating a Component Catalogue

4- Re-using a 2D Component from a Catalogue

5- Exploding a 2D Component

6- Exposing a 2D Component from a Catalogue

3-2-2-2  Dimensions

3-2-2-2-1  General Dimensions

1- Creating Dimensions

2- Creating Half-Dimensions

3- Creating And Modifying Angle Dimensions

4- Creating chamfer dimensions manually

5- Creating chamfer dimensions using chamfer detection

6- Creating Associative Thread Dimensions

7- Creating And Modifying Coordinate Dimensions

8- Creating a Hole Dimension Table

9- Creating a Points Coordinates Table

10- Creating Radius Curvature Dimensions

11- Creating Overall Curve Dimensions

12- Creating Curvilinear Length Dimensions

13 (A) Creating partial curvilinear length dimensions

13 (B) Creating partial curvilinear length dimensions

14- Creating Dimensions along a Reference Direction

15- Creating Dimensions between Intersection Points

16- Creating Dimensions between an Element and a View Axis

17- Rerouting Dimensions

18- Modifying the Dimension Type

19- Interrupting Extension Lines

20 (A) Modifying the Dimension Value Text Position

20 (B) Specifying the Dimension Value Position

21- Modifying the Dimension Line Location

22 (A) Adding Text Before And After the Dimension Value

22 (B) Modifying the Dimension Overrun And Blanking

23 (A) Lining up Dimensions

23 (B) Lining up Dimensions

24 (A) Creating a Geometrical Tolerance

24 (B) Modifying a Geometrical Tolerance

25- Creating Driving Dimensions

26- Scaling a Dimension

27- Creating Dimensions Without 2D representation

3-2-2-2-2  Dimension Systems

1- Creating Chained Dimension Systems

2- Creating Stacked Dimension Systems

3- Creating Cumulated Dimension Systems

4- Modifying a Dimension System

5- Line up Dimension Systems

6 (A) Creating Inter-Technological Feature Dimensions

6 (B) Creating Intra-Technological Feature Dimensions

3-2-2-3  Annotations

1- Setting Text Properties

2- Creating a Free Text

3- Creating an Associated Text

4- Making an Existing Annotation Associative

5- Creating a Text With Leader

6- Adding a Leader to an Existing Annotation

7- Handling Annotation Leaders

8- Moving and Positioning Leader Breakpoints

9- Adding Frames or Sub-Frames

10- Replicating Text and Attribute

11- Copying Graphic Properties

12 (A) Creating a Datum Feature

12 (B) Modifying a Datum Feature

13- Creating And Modifying a Datum Target

14- Creating a Balloon

15- Creating Associative Balloons on Generated Product Views

16- Creating a Roughness Symbol

17 (A) Creating a Welding Symbol

17 (B) Creating a Geometry Weld

18- Modifying Annotation Positioning

19 (A) Creating And Modifying a Table

19 (B) Splitting a table

19 (C) Inserting a view a in table

20- Finding And Replacing Text

21- Querying Annotation Links

3-2-2-4  Dress Up Elements

1 (A) Creating Centre Lines With No Reference

1 (B) Creating Centre Lines With Reference

1 (C) Modifying Centre Lines

2- Creating Threads With Reference And No Reference

3- Creating Axis Lines

4- Creating Axis Lines and Centre Lines

5- Creating an Area Fill

6- Creating Arrows

3-2-2-5  Properties, Images
And Printing

1- Editing Sheet Properties

2- Editing View Properties

3- Editing 2D Geometry Feature Properties

4- Editing Pattern Properties

5- Editing Annotation Font Properties

6- Editing Text Properties

7- Editing Dimension Text Properties

8- Editing The Dimension Font And Value Properties

9- Editing Dimension Extension Line And Line Properties

10- Inserting Raster or Vector Images

11- Editing Picture Properties

12- Printing a Sheet

4- Structure Analysis

4-1  First: Quick Course

1- Entering the Generative Structural Analysis Workbench And Quick Introduction

4-2  Second: Detailed Course

4-2-1  Creating (Processing)

4-2-1-1 Inserting Analysis Cases

1- Inserting a New Static Case

2- Inserting a New Static Constrained Case

3- Inserting a New Frequency Case

4- Inserting a New Buckling Case

5- Inserting a New Combined Case

6- Inserting a New Envelop Case

7- Inserting a Harmonic Dynamic Response Case

8- Inserting a Transient Dynamic Response Case

4-2-1-2 Modulation And
Dynamic Response Sets

1-1 Creating White Noise Modulation

1-2 Importing Frequency and time Modulation

2-1 Defining a Load Excitation Set

2-2 Defining a Restraint Excitation Set

2-3 Defining a Damping Set

4-2-1-3  Model Manager
And Adaptivity

1-1 Creating 3D Mesh Parts

1-2 Creating 2D Mesh Parts

1-3 Creating 1D Mesh Parts

1-4 Creating Local Mesh Sizes

1-5 Creating Local Mesh Sags

1-6 Creating 3D Properties

1-7 Creating 2D Properties

1-8 Importing Composite Properties

1-9 Creating 1D Properties

1-10 Creating Mapping Properties

1-11 Changing Element Type

1-12 Creating a User Material

1-13 Applying a Material to Analysis Connections

1-14 Modifying Material Physical Properties

1-15 Editing a User Isotropic Material

1-16 Checking the Model

2-1 Creating Global Adaptivity Specifications

2-2 Creating Local Adaptivity Specifications

2-3 Computing with Adaptivity

4-2-1-4  Connections

4-2-1-4-1  Analysis Connections

1- General Analysis Connection

2- Point Analysis Connection

3- Point Analysis Connection Within One Part

4- Line Analysis Connection

5- Line Analysis Connection Within One Part

6- Surface Analysis Connection

7- Surface Analysis Connection Within One Part

8- Points to Points Analysis Connection

9- Point Analysis Interface

4-2-1-4-2  Creating Face To Face
Connection Properties

1- Creating Slider Connection Properties

2- Creating Contact Connection Properties

3- Creating Fastened Connection Properties

4- Creating Fastened Spring Connection Properties

5- Creating Pressure Fitting Connection Properties

6- Creating Bolt Tightening Connection Properties

4-2-1-4-3  Creating Distant
Connection Properties

1- Creating Rigid Connection Properties

2- Creating Smooth Connection Properties

3- Creating Virtual Rigid Bolt Tightening Connection Properties

4- Creating Virtual Spring Bolt Tightening Connection Properties

5- Creating User-Defined Connection Properties

4-2-1-4-4  Creating Welding And Point
Based Connection Properties

1-1 Creating Spot Welding Connection Properties

1-2 Creating Seam Welding Connection Properties

1-3 Creating Surface Welding Connection Properties

2-1 Creating Nodes to Nodes Connection Properties

2-2 Creating Node Interface Properties

4-2-1-5  Virtual Parts, Masses
And Restraints

4-2-1-5-1  Virtual Parts

1- Creating Rigid Virtual Parts

2- Creating Smooth Virtual Parts

3- Creating Contact Virtual Parts

4- Creating Rigid Spring Virtual Parts

5- Creating Smooth Spring Virtual Parts

6- Creating Periodicity Conditions

4-2-1-5-2  Mass Equipments

1- Creating Distributed Masses

2- Creating Line Mass Densities

3- Creating Surface Mass Densities

4- Inertia on Virtual Part

4-2-1-5-3  Restraints

1- Creating Clamps

2- Creating Surface Sliders

3- Creating Ball Joins

4- Creating Sliders

5- Creating Pivots

6- Creating Sliding Pivots

7- Creating User-defined Restraints

8- Creating Iso-static Restraints

4-2-1-6  Loads

4-2-1-6-1  Forces

1- Creating Pressures

2- Creating Distributed Forces

3- Creating Moments

4- Creating a Bearing Load

5- Importing Forces

6- Importing Moments

4-2-1-6-2  Force Densities

1- Creating Line Force Densities

2- Creating Surface Force Densities

3- Creating Volume Force Densities

4- Creating Force Density

4-2-1-6-3  Body Motion, Displacements And Temperature

1-1 Creating Accelerations

1-2 Creating Rotation Forces

2- Creating Enforced Displacements

3- Temperature


4-2-2  Results (Post-Processing)

4-2-2-1  Creating Groups

1- Grouping (Points-Lines-Surfaces-Bodies-BOX and Sphere)

2- Grouping (Points-Lines-Surfaces) by Neighbourhood

3- Creating Groups under a Mesh Part

4- Analyze Group

4-2-2-2  Envelop Case Sets
And Sensors

1-1 Defining an Envelop Set

1-2 Adding Envelop Types

1-3 Editing an Envelop Type

2-1 Creating Global Sensors

2-2 Creating Local Sensors

2-3 Creating Reaction Sensors

4-2-2-3  Results Computation

1- Permanent and Temporary External Storage

2- Computing Objects Sets

3- Computing Static Constrained Solutions

4- Computing Buckling Solutions

5- Computing Envelop Solutions

6- Computing Harmonic Dynamic Response Solutions

7- Computing Transient Dynamic Response Solutions

4-2-2-4  Results Visualization

1- Visualizing Deformations

2- Visualizing Von Mises Stresses

3- Visualizing Displacements

4- Visualizing Principal Stresses

5- Visualizing Precisions

6- Generating Reports

7- Reading a Historic of Computation

8- Elfini Solver Log

9- Animating Images

10- Cut Plane Analysis

11- Amplification Magnitude

12- Creating Extrema

13- Editing the Colour Palette

14- Images Layout

15- Simplifying Representation

16- Generating Images

4-2-2-5  Generating 2D Display

1- Generating a 2D Display for Modulation

2- Generating a 2D Display for Dynamic Response Solution

3- Generating a 2D Display for Sensor

4- Editing 2D Display Parameters

5- DMU Realistic Rendering

5-1 Real Time Rendering

5-1-1  Quick Course

1- Applying Materials And Quick Introduction

5-1-2  Detailed Course

5-1-2-1  Material

1- Applying a Material

2- Modifying Material Lighting Properties

3- Modifying Material Texture Properties

4- Copying Material Rendering Parameters

5- Replacing a Material Link

6- Finding Materials

7- Copying And Pasting Materials Using Paste And Paste Special

8- Defining Reflection Settings

9- Activating And Deactivating Material Reflections

10- Setting Priority Between a Part and a Product

5-1-2-2  Light Source, Camera
And Views

1- Creating a Camera And Using the Camera Commands Toolbar

2- Editing the View Angle

3- Creating a Multi-View

4-1 Creating a Light Source

4-2 Adjusting Light Source Parameters

4-3 Using the Light Commands Toolbar

4-4 Creating Real Time Shadows

4-5 Creating Object-to-Object Shadow


5-1-2-3  Animation, Environment, Stickers And Managements

1- Stickers

2-1 Creating a Turntable And Create Basic Simulation

2-2 Animating Scene Elements in a Simulation

2-3 Using the Player

2-4 Generating a Video

3-1 Creating a Standard Environment

3-2 Creating a One-Face Sphere Environment

3-3 Defining the Wallpaper

3-4 Configuration Of Environment Reflections

3-5 Browsing the Scene Catalogue

3-6 Browsing the Scene Catalogue

4- Work on Materials and Materials Family

5- Sending Material Texture Images

5-2  Photo Studio

1- Entering The Photo Studio Workbench

2- Creating an Area Light Source

3- Using Render Shooting

4- Using Render Shooting And Managing the Environment

5- Setting The Parameters To Create Shooting

6- Defining a Scene

7-1 Tuning Scene (Light Sources)

7-2 Tuning Scene (Materials)

5-3  Photo Studio Optimizer

1- Basic Example

2- Creating Global Illumination

3- Creating Caustics

4- Using Depth of Field

5- Applying a Glow Effect

6- Creating a Cartoon Effect

7- The 3D Textures


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